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ANT

Posts Tagged ‘ANT’

Welcome to the Goyf 2.0 era in Legacy!

Today is one of those days that you feel like a part of yourself has died. Well, it actually didn’t die alone, someone killed it. Yes, today the new Banned and Restricted list was published and Mystical Tutor has been banned in Legacy.

I’ve been playing combo decks that included Mystical Tutor for, at least, 5 years. Without Mystical Tutor the DCI just killed two archetypes in a shot: ANT and Reanimator. I haven’t read the explanations on why they banned Mystical Tutor (honestly I don’t care as I lost all my respect for the DCI long time ago) but I can assume the GP Madrid final has something to do with it.

The official June 18th 2010 Banned & Restricted List announcement reads as it follows:

Announcement Date: June 18, 2010
Effective Date: July 1, 2010
Magic Online Effective Date: July 14, 2010 (after the scheduled downtime)

Magic: The Gathering Tournament Rules Change: Extended
On July 1, 2010, the following sets will leave the Extended format: Ninth Edition, Mirrodin, Darksteel, Fifth Dawn, Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa, Ravnica: City of Guilds, Guildpact, Dissension, and Coldsnap. From that point forward, the Extended format will include approximately four years of Magic sets instead of seven.

At that time, the following sets will be legal in the Extended format: Time Spiral, Planar Chaos, Future Sight, Tenth Edition, Lorwyn, Morningtide, Shadowmoor, Eventide, Shards of Alara, Conflux, Alara Reborn, Magic 2010, Zendikar, Worldwake, and Rise of the Eldrazi.

With the upcoming release of Scars of Mirrodin, the following sets will leave the Extended format: Time Spiral, Planar Chaos, Future Sight, and Tenth Edition. One year’s worth of releases will leave Extended with every subsequent fall Magic set.

Extended
Sword of the Meek is banned.
Hypergenesis is banned.

Note: The four cards previously on the banned list (Æther Vial, Disciple of the Vault, Sensei’s Divining Top, and Skullclamp) are in sets that are no longer in the Extended format.

Legacy
Mystical Tutor is banned.
Grim Monolith is no longer banned.
Illusionary Mask is no longer banned.

Zendikar Block Constructed, Standard, Vintage
No changes

Changes to Magic Online–only formats are now announced monthly in the Magic Online Community Group blog.

For an explanation of this announcement, read The Week That Was column today and the Latest Developments column next Friday, June 26. For the complete list of all banned and restricted cards by format, click here.

With this announcement, I can say “bye bye” to my most fetish deck of all times:

So now, with the exception of Belcher, combo is dead in Legacy. Belcher… enough said. You can expect the new Legacy to be a totally aggro format (Zoo, Goyfs, Merfolks, Goblins, etc…), combined with Control and Agro-Control decks.

I don’t even feel like talking about the DCI doing nothing with Vintage. Vintage clearly needs some adjustments, and this was the most awaited list for many players. With Time Vault being über broken/timmy/stupid 2 card combo and MUD being the strongest deck of the format thanks to the über doped Juggernaut called Lodestone Golem, we’ll have to suffer 3 more months without any changes.

Welcome to the Goyf 2.0 era in Legacy!

Report: Top4 split at Legacy Black Lotus (22/05/10)

The Legacy tournaments at the Black Lotus Store in Barcelona are probably the biggest weekly events in the world. With an average turn out that might hit the 35 players, Black Lotus has become an excellent place to practice Legacy at a real high level. You might find there players like Lluis Restoy (GP Madrid Top8), Ricard Tudurí (GP Winner) or Adrià Romero (who recently made top9 at the BOM4).

In the past I used to go every Saturday to the Legacy tournaments, but now, due to my job I can’t hardly get any Saturdays off. And those that I can, I usually make them match with the Vintage tournaments from the LCV6.

Anyways, so this past Saturday I managed to go and I won! Well, even though I really wanted to play because I felt I could defeat easily any of the top4 decks (Reanimator, Zoo and Survi-Auriok) I agreed on splitting the Top4 because the other 3 guys really wanted to, and I was a bit tired.

I expected the following metagame: Zoo, Reanimator, ANT, Merfolks and Countertop (thopters, progenitus, etc). That’s what the usual players play around there. Then there’s always some people with random decks like Belcher, White Staxx, etc… My predictions were almost perfect since there were a lot of combo decks (ANT, Reanimator), some Zoo, and also some Thopter/CounterTop decks.

The night before the tournament I prepared my ANT deck to fight that metagame. I can advance you that this is probably the best sideboard I’ve brought to a tournament. I’m really satisfied with the result and I felt I had answers for absolutely all the matchups that I could face. So this is the list:

Main deck: 4cANT by Jordi Amat
4 Dark Ritual
4 Cabal Ritual
4 Lotus Petal
4 Lion’s Eye Diamond
4 Brainstorm
4 Mystical Tutor
4 Infernal Tutor
4 Polluted Delta
3 Underground Sea
3 Ponder
3 Duress
3 Orim’s Chant
2 Flooded Strand
2 City of Traitors
2 Chrome Mox
2 Sensei’s Divining Top
1 Ad Nauseam
1 Tendrils of Agony
1 Ill-Gotten Gains
1 Chain of Vapor
1 Tundra
1 Scrubland
1 Tropical Island
1 Island

Sideboard:
4 Carpet of Flowers
3 Path to Exile
2 Nature’s Claim
1 Reverent Silence
1 Krosan Grip
1 Angel’s Grace
1 Slaughter Pact
1 Tendrils of Agony
1 Tropical Island

I’m not gonna talk about the main deck choices because the list is pretty standard (15 lands – including 2 City of Traitors, 6 protection spells – including Orim’s Chant, 1 Tendrils, 1 bouncer, etc…). But I do wanna talk about the sideboard.

Path to Exile (3): This card proved to be the MVP of the tournament. And that’s the second time I performed excellent thanks to them. Let’s see it’s advantages:

  • It kills Gaddock Teeg, Ethersworn Canonist, Iona, Shielf of Emeria, as well as Tarmogoyf (BANPLZ!), Wild Nacatl, etc…
  • It’s white, so you’ll probably kill Ioona 100% of the times with it.
  • We run more than 1 copy, so we can use it more aggressively to kill an early menace that will save us some health points. Killing a turn 1 Wild Nacatl with a Path to Exile, if your game plan is slow, can turn into a huge advantage.
  • Nobody expects Path to Exile.

Disadvantages:

  • It’s white, so you’ll need to fetch for white. That usually isn’t a problem, but it’s not the same as playing Slaughter Pact (which I also run).
  • It’s more sensible to Daze/Spell Pierce since it costs more than Slaughter Pact.

Carpet of Flowers (4): In a metagame where blue is everywhere, this card seems the right call. Merfolks disruption is based on the “pay X more or counter this spell” (aka, Daze, Spell Pierce and Curse Catcher), and Carpet of Flowers brings lots of extra mana for free every turn. The only spell you should care about when playing against Merfolks is Force of Will.

The other reason why I run Carpet of Flowers nowadays is because control players expect you to play Dark Confidant Side Board, and they won’t side out their removal. Like this we achieve:

  1. We accelerate for free everyturn
  2. Opponent is playing with dead cards

Due to this version being 4 colors, Carpet of Flowers will fix our mana base pretty nicely. You’ll have the white, the green, blue or black whenever you’ll need it.

Nature’s Claim (2) + Reverent Silence (1) + Krosan Grip (1): Our worst match up is obviously anything running CounterTop. We can’t have our silver bullets all with the same mana cost, and that’s why I opted to have Nature’s Claim, Krosan Grip and Reverent Silence.

Chalice @1 hurts us a lot, but you should be able to Mystical Tutor for Krosan Grip in response to his Chalice, and get rid of it quite easily. Else, just try to combo out with the double LED + Infernal Tutor Kill.

Angel’s Grace (1) + Tendrils of Agony (1): Since I expected some Zoo decks, Angel’s Grace was a must include! I can’t play combo decks without 2 Tendrils of Agony but it didn’t fit in the main deck, so I finally opted to add it to the SB.

Against Zoo/Aggro decks, my usual sideboard plan is: +1 Angel’s Grace, +1 Tendrils of Agony, +3 Path to Exile, +1 Slaughter Pact (and if I expect Thorn of Amethyst like from Affinity, then I add the 2 Nature’s Claim + Krosan Grip), -2 Duress (I always leave 1 Duress, just in case you need to check for a trap :P ), -3 Ponder, -1 Tropical Island (unless I have to add the green sideboard spells).

So this was more or less my sideboard strategy. My main game strategy was always to go for the double LED + Infernal Tutor Kill passing through Ill-Gotten Gains. I believe I killed like that around 90% of the times. I’ve been playing Iggy Pop/ iPop Negation / ANT for such a long time, that when I need to combo, I have it so clear that I know exactly what is needed to execute a certain amount of storm at any given situation. The fact that I reduced the amount of Ad Nauseam to 1 makes this plan my primary choice of kill.

I won’t explain my rounds with detail as I didn’t take accurate notes from the games. I’ll try to write about certain plays that were relevant during the tournament.

Round 1: Gonzalo Balot with random deck. 2-0

  • Gonzalo was a new player in the scene and he actually didn’t know how to play at all. I helped him understand the game a bit better after I won him 2-0 in less than 10 minutes. I tried to make him understand the phases, construction of the decks, etc… He took notes and I think he’ll be better prepared next time.

Round 2: Alex Mateu with Survi/Auriok. 2-1

  • Alex is actually one of the best players of the national Legacy scene. If you search him on deckcheck, you’ll discover a certain amount of good results.
  • Game one I cast a turn 2 Ad Nauseam for the win. Game 2 he casts 3 Meddling Mage in 5 turns without any deck manipulation… I killed his first one with Path to Exile, then the second one named Ad Nauseam and the 3rd named Path to Exile, so my only chance was to find Mystical Tutor, for Slaughter Pact and then combo (I had Nauseam and mana enough). I never found the Mystical nor the Pact. Game 3 I believe I combo him on first turn with a Infernal Tutor Kill.

Round 3: Oscar Mesegué with Reanimator. 2-1

  • Yet another excellent player with a lot of wins at the LCL/Black Lotus Store tournaments.
  • He managed to get Ioona (naming black) into play game 1. I didn’t had many chances since she would kill me before I could actually bounce Ioona. But, I insisted and didn’t surrender, as I wanted to make him believe I could actually bounce Ioona. So I tried to Mystical Tutor at some point, which he obviously countered with FoW (+ Blue card when he only had 2 cards left) fearing a Wipe Away. I told him he did well countering my Mystical as I would have probably won :P So he actually believed me, and in second game, he put Ioona into play again naming blue! But I had Path to Exile to remove her :P I won the same turn I played the Path to Exile. Game 3, he had turn 1 Entomb, and he placed on his GY… Inkwell Leviathan, fearing my Path to Exile again. It was obviously a bad choice, as the squid never got to attack (I had a Path in my hand, anyways)

Round 4: My friend, and ex-team mate, Oliver Satizabal aka Owli with Zoo. ID

Round 5: Daniel Sanchez with Spring Tide. ID

Top8: Pedro Grati with ANT. 2-1

  • I don’t know him that much. I know he’s performing well in pokemon formats, so I guess he’s a good player. BUT, I actually saw him play at round 5 (scouting FTW!), and I saw him play terribly bad. Misplays, wrong choices, etc… He told me after his last round, he’s not used to play combo. O RLY? :D
  • Anyways, so Game one he casts DOUBLE duress on his first turn, and I win on my first turn! How? Check this out kids! My hand was: LED + Dark Ritual + Ancient Tomb + Lotus Petal + Cabal Ritual + Brainstorm + Sensei’s Divining Top. His double duress hits my Brainstorm and Sensei’s Divining Top. My topdeck was Infernal Tutor, and you know how the story ends :P
  • On game 2, he had a strong play, but I slow him down with an Orim’s Chant in response to his Infernal Tutor. He searches Ad Nauseam (Mistake) which he can’t cast. I eot Mystical Tutor for Duress and take his Nauseam away. We both were at top deck but I had Sensei’s Divining Top. He drew a bomb before I found anything with the Top on 4 turns… He played Sadistic Sacrament so we moved onto game 3.
  • Last game was a normal game, I Duress him turn 1 and comb on turn 3 via Ritual + LED + Infernal Tutor -> Ill-Gotten Infernal Tutor for Infernal Tutor for Tendrils for a total Storm of 10.
  • As Pedro said “It happened what it should have happened”.

In the end, I accepted splitting the Top4 prizes.

The rest of the top8 went like this:

Sergi Herrero (Reanimator) VS Oscar Mesegué (Reanimator)

Àlex Mateu (Survi/Auriok) VS Daniel Sanchez (High Tide)

Jordi Amat (ANT) VS Pedro Grati (ANT)

Aldo Fernandez (Landstill) VS Oliver Satizabal (Zoo)

I’ll post the Top8 decks as soon as possible. Meanwhile, this is how the metagame looked like:

  • 3 ANT (Top8 + Top4)
  • 1 Landstill (Top8)
  • 1 High Tide (Top8)
  • 2 Merfolks
  • 2 Dredge
  • 2 Dark Depths (1 Countertop, 1 BG Hate)
  • 3 Zoo (Top4)
  • 2 Reanimator (Top8 + Top4)
  • 2 Rogue deck
  • 1 Alluren
  • 1 Survival (Auriok Combo) (Top4)
  • 1 Thopter/CounterTop
  • 1 Fatestalker
  • 1 Belcher
  • 1 Canadian Threshold
  • And a couple of lost lists

So, to conclude with something, let me just say…

REAL MEN PLAY COMBO!

Legacy @Black Lotus this Saturday!

This Saturday I’m finally gonna be able to play the weekly Legacy tournament that is being held at the Black Lotus Shop in Barcelona. To be honest, I expect this tournament to be really crowded. Most students are off from school (Easter holidays) and that, in the past, has made the attendance to go sky rockets. I’m guessing we’ll hit a turn out of 60 players, maybe more.

I’ll probably be playing Affinity or ANT. Both decks are really fun to play while being very different. Affinity is like playing Pokemon (you know, standard and that kind of sh*t. R.E.S.T.E.C.P!). Kids play Pokemon, and even though I’m almost 30, I still consider myself a kid so I do have an excuse (not to mention kids don’t play full foil japanese). On the other side, playing ANT is more stylish. Real men play combo and winning with Storm is lot more satisfying than beating with insignificant creeps.

The deck I’ve sleeved up is this one:

I ain’t 100% sure about the sideboard! At the last Black Lotus tournament, two decks with the Thopter/Sword combo reached the Top8, and that added to the amount of dredge players and other decks playing Life from the Loam has made me wonder if I should play Leyline of the Void again (with the obvious 2nd Ill-Gotten Gains). Adding Leyline will also mean I could add a Helm of Obedience as an alternative win condition to storm. Winning with da Helm is even more stylish!

The other sideboard I was thinking about would be like this:

4 Dak Confidant
4 Tombstalker
4 Leyline of the Void
1 Ill-Gotten Gains
1 Helm of Obedience
1 Tendrils of Agony

This sideboard ala “french-style” is awesome against Counterbalance decks or any kind of deck packing blue. But the obvious downside is that once you’ve won few people, everybody knows what your secret tech is…

Anyways, I’ll give it some thoughts and playtest a little bit. If you also want to play this Saturday at the Black Lotus Shop, you gotta be there at 10:30. This is where:


Bigger map!

Focus on Legacy – Ad Nauseam Doomsday Hybrid

In the world of Legacy Storm combo there are a handful of shells and options available to the Real Men Who Play Combo. There are speed versions of Ad Nauseam Tendrils (ANT), versions with the powerful Burning Wish as a tutor (which also give you the power of Empty the Warrens), and other unique creations such as Jordi Amat’s Ill-Gotten Gains Tendrils deck (IggyPop 2.0). The version that I think offers the best balance of power, stability, and flexibility right now is a hybrid of Ad Nauseam and Doomsday strategies, or as we’ll call it ANT-Doomsday Hybrid.

ANT decks are typically only running 1-2 copies of Ad Nauseam, along with a lot of fast mana, protection, tutors, and deck manipulation spells. They’re pretty straight forward, and ideally would like to kill the opponent somewhere between the second and fourth turn. Just set up by digging or tutoring for whatever you don’t have from these components, and then fire off a piece of protection (often in the form of Duress or Orim’s Chant) and then away you go with your fast mana spells and either Ad Nauseam or Infernal Tutor. Outside of a nearly full hand of cards and the ability to do an Infernal Tutor into Ill-Gotten Gains loop, much of the time ANT will seek to use its life as a resource to power up a game winning Ad Nauseam.

But what if you don’t have a lot of life? Legacy decks are faster and more disruptive than ever, and you can easily be at only 13 life or less on turn 2 when facing a Zoo player (Steppe Lynx you for 4, Chain Lightning and/or Lightning Bolt you for 3, fetchlands, etc.). In these cases, or the cases that you facing down a quick Tarmogoyf and your first spell or three were countered, you can’t necessarily leverage the power of Ad Nauseam to generate enough of a Storm count to kill your opponent with Tendrils of Agony. This is where the card Doomsday shines. It doesn’t require a lot of life to win the game.

Doomsday Demystified
A lot of people seem to be hesitant to include Doomsday or look at it as a viable alternative in Storm decks because they either don’t feel comfortable or knowledgeable enough to abuse it. Brandon Adams (known as emidlin online) and Michael Seubert (known as cheeseburger online) have co-authored a handy guide to using and creating Doomsday piles, and have done a fantastic job at providing a list of many options and even arithmetic formulas to teach you how to craft the perfect pile for whatever scenario you’re in during a game. Victor Martinez (known as gocho online) took this a step further and used those lists to make a convenient spreadsheet available to the public.

I won’t go into all of the details of each pile because there are so many variants and Brandon and Michael have already done a great job of explaining them, but being uncomfortable with Doomsday should not be an excuse for you in the future if you read these. Doomsday is an extremely powerful and important weapon that provides the Storm player with another path to victory that doesn’t depend on a lot of life as a resource, which is often very critical in Legacy if things don’t go according to plan early in the game.

Protection
The reason to play ANT variants over something like Goblin Charbelcher is that it has a more stable manabase and offers better forms of protection in the face of counterspells and other hate. Here is a brief rundown of the commonly seen protection spells and why you might use them:
Orim’s Chant – at a cost of 1 White mana you prevent your opponent from being able to play any spells for the turn, and in rarer situations can be used to prevent combat damage if kicked; has the added bonus of being great against opposing combo
Silence – similar to Orim’s Chant without the kicker ability, this shuts off opponent’s spells for the turn and can’t be Misdirected or Diverted
Abeyance – costs and additional mana beyond Chant or Silence, but also cantrips, and more importantly prevents the opponent from interacting at all by preventing activated abilities
Duress – strips away a potential counterspell or Counterbalance, or can give you precious information about the contents of opponent’s hand
Thoughtseize – can strip away problematic counterspells, permanents, and the added bonus of creatures, but at the cost of two life
Pact of Negation – a free counterspell, but has the liability of having a cost on the next upkeep that you most likely won’t be able pay; really only great when protecting a spell to go off
Xantid Swarm – at the investment of only a single Green mana, you can effectively Orim’s Chant your opponent every turn; the disadvantage of this is that it validates any common main deck removal, so it is best relegated to the sideboard unless you are in an extremely Blue-heavy metagame

In Tomoharu Saito’s build of ANT that he piloted to a Top 8 birth at GP Madrid 2010 he chose to use a combined 6 Duress and Thoughtseize effects as his disruption suite, in order to stay primarily Black and Blue (he had no White) and presumably to gain information about his opponent’s hand. The debates about which disruption cards you choose can go on forever, but Orim’s Chant provides an ultimate finality if resolved, and if you resolve one before attempting to combo off you should win 95% of your game or more. The same cannot be said for Duress, as the opponent with other non-Force of Will spells can still interact with you, which you want to ultimately avoid.

The other advantage of playing Orim’s Chant is its usefulness against other combo matches. While Duress is certainly nice at stripping away a key spell, it does nothing in the face of Brainstorm or Mystical Tutor, and by allowing your opponent to cast a few spells and then casting Orim’s Chant you have actually made them expend or waste Storm and mana resources, which is often better and will lead to more victories for the player packing Chant. For these reasons I strongly advocate Orim’s Chant as the top choice, and your additional disruption slots can be composed of whatever you think is best.

Tutoring and Deck Manipulation
Mystical Tutor – at a cost of only 1 Blue mana you can find any of your combo pieces, protection, or removal; this is the most efficient tutor available, but comes at the cost of card disadvantage
Infernal Tutor – the restrictions of Internal Tutor are removed when you sacrifice a Lion’s Eye Diamond or two in response, but this card is great as the game goes on at fueling a number of different ways to win (sometimes by chaining multiple Infernal Tutors if you have tons of mana)
Grim Tutor – gets you any card you want for 3 mana and 3 life this is somewhat attractive, but the price is probably too steep to pay in this deck
Burning Wish – if you are into a Red splash Burning Wish allows you to create even more Doomsday piles (including pass the turn piles where you needn’t win that turn), and also unlocks access to Empty the Warrens
Sensei’s Divining Top – you want this to be your first turn play every time if possible, as it allows for reusable searching and deck manipulation and is fantastic in conjunction with Doomsday and Mystical Tutor
Brainstorm – this is on color, cheap, and can both dig for cards you need and shuffle away cards you don’t need; in short, it’s insane in here
Ponder – this is probably the second best first turn play, as it allows you see up to four cards to find whatever you need (land, Dark Ritual, tutor, protection, etc.) and you can also shuffle away the cards if you don’t like them (reducing your potentially dead draws the next couple of turns)

Most ANT decks will run a number of the cards above, but with the ANT-Doomsday hybrid deck Sensei’s Divining Top is extremely good. It is a great first turn play that can filter your draws as the game goes on, dig for mana to ensure you hit your land drops, and works extremely well with Mystical Tutor and Doomsday.

The Mana Sources
Many decks (especially game 1) are serious underdogs to your storm deck no matter what shell you are using, so it makes sense to build to also be as strong as possible against those matches that are tougher. When playing this deck you really want have as many cards in hands as possible (to generate storm) and to be able to hit your land drops. To this end you want to reduce mulligans and to make your opening hands as consistent and keepable as possible, so in this regard having more lands rather than less will be better, as will having fewer cards like Chrome Mox in your opening hand. Playing a stable manabase and hitting your land drops will strengthen your matchups against decks with Wasteland and decks with counterspells, so having the strongest manabase possible while still being able to play your powerful spells should be your goal when building this deck. So let’s jump in to building the manabase.
Chrome Mox – some people will advocate playing more of these and/or Mox Diamonds, but you really only want to see this card when going off with Ad Nauseam and you don’t want it in your opening hand too often, so after a lot of testing I’d recommend two, as this will often be one of the first cards you sideboard out against control decks
Lotus Petal – a free spell that provides any color mana is pretty good, even though it is only a single shot use
Lion’s Eye Diamond – aside from the drawback of discarding your hand (not a big deal when going off), getting 3 mana of any color for free is a huge boon to however you are trying to combo out, and this is why LED is a staple of storm combo decks of all forms
Dark Ritual – another fantastic bargain by providing 3 black mana for the cost of 1, Dark Ritual is one of the best cards in the deck
Cabal Ritual – sometimes better (with Threshold), but usually slightly worse, Cabal Ritual is still pretty good but you only need so many mana sources, so 2-3 of these are generally all you need

I tend to fetch out basic lands whenever possible to play around Wasteland (and other non-basic hate), so even though we have four colors in this deck I recommend keeping the dual lands to a minimum and including as many basic lands as you have room for. Saito’s GP deck had only one basic land, but for a deck like this you always want stable mana. Some people will question the inclusion of many basic lands or of a maindeck Plains, but this again goes back to building your deck to playing against tougher matchups (such as Canadian Threshold). You really want basic lands to keep being able to reliably cast your important spells (such as Orim’s Chant), and there’s enough extra mana sources like Lotus Petal and Lion’s Eye Diamond that you don’t really have to worry much about having the correct mana when comboing out. There is also a good amount of colorless mana in many of your spells (Meditate, Sensei’s Divining Top, Cabal Ritual, Infernal Tutor, etc.), so keep in mind you can always use your Plains or whatever White mana source to help in casting those (or with activating Sensei’s Divining Top nearly every turn) if you aren’t using it for Orim’s Chant. You’re probably going to destroy other matchups that can’t disrupt your manabase and interact with you, so this doesn’t matter too much there.

With these options in mind, here’s what I would recommend right now.
ANT-Doomsday Hybrid 20101Q1.4, by Jaco 02-15-2010
Business (28)
4 Orim’s Chant
2 Silence
1 Wipe Away/Krosan Grip
4 Sensei’s Divining Top
4 Brainstorm
2 Ponder
4 Mystical Tutor
2 Infernal Tutor
1 Doomsday
1 Meditate
1 Ill-Gotten Gains
1 Tendrils of Agony
1 Ad Nauseam

Mana Sources (32)
2 Chrome Mox
4 Lion’s Eye Diamond
4 Lotus Petal
4 Dark Ritual
2 Cabal Ritual
4 Polluted Delta
3 Flooded Strand
2 Underground Sea
1 Scrubland
1 Tundra
1 Tropical Island
2 Island
1 Swamp
1 Plains

Sideboard (15)
1 Bayou
1 Doomsday
1 Sadistic Sacrament
3 Xantid Swarm
2 Krosan Grip
1 Chain of Vapor
1 Hurkyl’s Recall
1 Rushing River
1 Slaughter Pact/Deathmark
3 Carpet of Flowers

The sideboard above consists of options for dealing with problematic permanents, more disruption against counterspells, and the ability to switch to the Doomsday kill as your primary kill. Xantid Swarm single-handedly invalidates a lot of hate, and I think it is great for the Green splash, which you’re already probably going to have to be able to play either Krosan Grip or Reverent Silence. Dark Confidant was also seen in both Saito and David Do Anh’s sideboards in their GP lists, and I think that has merit and is worth heavily considering if Sadistic Sacrament catches on as a sideboard card. You can tailor this to meet your needs, but here is a brief rundown of how I would attack many common matchups with the deck and sideboard above.

Playing and Sideboarding Against Merfolk
Merfolk’s only real hard counter is Force of Will, but you still have to take Daze and Cursecatcher into account when doing the math before trying to combo out. Sensei’s Top shines in this match to help you dig for more Chants and to hit your land drops. Keep in mind they may have Stifle in their deck, but if you manage to resolve a Xantid Swarm or Chant effect you can obviously ignore this. Another thing to keep in mind is that they may be boarding in Spell Pierce. Here’s how I’ve been sideboarding:
-2 Chrome Mox
-1 Ad Nauseam
-1 Wipe Away/Krosan Grip
-2 Lotus Petal
-1 Lion’s Eye Diamond
-1 Mystical Tutor
+1 Bayou
+1 Doomsday
+3 Xantid Swarm
+3 Carpet of Flowers

Playing and Sideboarding Against Ad Nauseam Tendrils
There’s not too much thinking about this matchup, and you probably won’t encounter it very often. Orim’s Chant and Silence are key here in allowing you to combo out unimpeded, and also to prevent your opponent from going off. As mentioned above, it may be worth changing the sideboard around slightly to accommodate 3-4 Dark Confidants if Sadistic Sacrament or Extract starts seeing more play. Sideboarding currently looks like this:
-1 Wipe Away/Krosan Grip
+1 Sadistic Sacrament

Playing and Sideboarding Against Dream Halls
Like the ANT matchup, you want to use your Chant effects to stop them from comboing out and to allow you to. I tend to side in Xantid Swarm here, but that’s up to you and if you feel comfortable siding out any mana sources:
-2 Chrome Mox
-1 Silence
-1 Wipe Away/Krosan Grip
+3 Xantid Swarm
+1 Chain of Vapor

Playing and Sideboarding Against Naya Zoo
The Zoo player will seek to aggressively burn you out, and will most likely be bringing in some combination of hate cards in the form of Gaddock Teeg and/or Ethersworn Canonist, and maybe even Mindbreak Trap, so I tend to ditch the Ad Nauseam plan and leave in a few Chants for the protection from Mindbreak Trap and them holding a lot of burn for after your resolve Doomsday. You will have to manage your Mystical Tutors and dig spells appropriately. I tend to side like this:
-1 Ad Nauseam
-2 Silence
-1 Lotus Petal
+1 Doomsday
+1 Chain of Vapor
+1 Rushing River
+1 Slaughter Pact

Playing and Sideboarding Against Goblins
Most Goblins players can’t do a whole lot to interact with you, especially game 1. After sideboarding they may have Thoughtseize or Cabal Therapy, or possibly Pyrostatic Pillar. I like to board in better bounce and an additional mana source here to help fight against Wasteland and Rishadan Port:
-1 Wipe Away/Krosan Grip
-2 Silence
+1 Chain of Vapor
+1 Rushing River
+1 Bayou

Playing and Sideboarding Against CounterTop
When battling CounterTop the ultimate goal is to combo off without a Counterbalance in play, so to accomplish this I’ve been rotating back and forth between a main deck Wipe Away and Krosan Grip. Krosan Grip is the best at dealing with Counterbalance or the occasional main deck Chalice of the Void you’ll run into (from AggroLoam, for example), but Wipe Away can also hit a Reanimated Iona or some other problematic permanent, so that’s currently what I’m playing main. In the sideboard I have access to a couple more copies of Krosan Grip. An argument can be made for Reverent Silence in this slot because it costs nothing to play, but the problem is that the CounterTop player can still just Force of Will it, whereas they have almost no answer to Krosan Grip other than constantly floating a card with converted mana cost equal to 3 on top of their deck. In this matchup I also tend to ditch the Ad Nauseam plan, because you have are brining in cards that cost more mana which equals more life lost to Ad Nauseam, not to mention the fact that you’re probably going to be staring down a Tarmogoyf or something else nibbling at your life while you try to deal with Counterbalance. That’s debatable though, so here are a couple of different sideboard plans:
-2 Chrome Mox
-2 Lotus Petal
-1 Lion’s Eye Diamond
-1 Mystical Tutor
-1 Ad Nauseam
+1 Doomsday
+1 Bayou
+2 Krosan Grip
+3 Xantid Swarm

Playing and Sideboarding Against Canadian/Tempo Threshold
The Ad Nauseam plan against Threshold is a struggle, as they often have a quick clock in the form of Tarmogoyf, along with Lightning Bolt, Fire/Ice, Nimble Mongoose, and sometimes things you’ll have to play around like Vendilion Clique (when Sensei’s Divining Top tricks are most important). After sideboarding they’ll often be bringing in something like Red Elemental Blast and/or Spell Pierce (more common now), but these can still be invalidated by Xantid Swarm. Because of this they may be forced to keep in their removal against you, and I would definitely force the issue because if they don’t have removal your Xantid Swarms are going to win you the game. You’ll have to battle through Stifle, Force, Spell Snare, and more so Xantid Swarm and Chant effects are the best path to victory. Another key resource here is Carpet of Flowers, which Wizards’ recently changed the Oracle text for during the January 2010 Update Bulletin. The new wording is as follows:
“At the beginning of each of your main phases, if you haven’t added mana to your mana pool with Carpet of Flowers this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.”

So this allows you to cast Carpet of Flowers during your first main phase and then get the mana during your second main phase the same turn. This is incredible, and it gives you multiple mana every single turn (albeit without upping your Storm) for a one time investment of a single Green mana. This can prove critical in playing around their mana denial plan, as will all of the basic lands we’ve conveniently included. With the battle raging for mana resources and the fight to resolve spells against Threshold I’ll often sideboard out temporary mana sources in favor of more protection and permanent mana sources like this:
-2 Chrome Mox
-1 Wipe Away/Krosan Grip
-2 Lotus Petal
-1 Lion’s Eye Diamond
-2 Cabal Ritual
+1 Doomsday
+1 Bayou
+3 Carpet of Flowers
+3 Xantid Swarm

Playing and Sideboarding Against Bant Aggro (ProBant)
This is an interesting matchup for you, because their deck can be all over the board. They may have Wasteland, Stifle, Daze, Force, or they may eschew the mana disruption plan altogether for stuff like Spell Snare. They can have a quick clock in the form of Tarmogoyf or Rhox War Monk, not to mention Progenitus if they find a Natural Order before you’re able to kill them. I can’t give you a solid sideboarding suggestion here, because a lot of it will come down to what you’ve seen from their deck. You’ll want Slaughter Pact/Deathmark for any potential hate creatures they may have (Meddling Mage, Ethersworn Canonist, Gaddock Teeg), or even to deal with a quick Rhox War Monk. You can look at the Threshold and CounterTop matchups for tips if you’re really clueless, but Xantid Swarm, Carpet of Flowers, and the Doomsday plan all have merit here depending on you’ve seen or suspect they might have, so play this one by your gut.

Playing and Sideboarding Against Dredge
I used to have random cards like Mindbreak Trap or Extirpate in my sideboard to Mystical Tutor for, but after testing against many different versions of Dredge I just found it unnecessary after a while. They will have Cabal Therapy and possibly Iona, Shield of Emeria as a Dread Return target main deck to interact with you, and that’s about it. After sideboarding they could have stuff like Mindbreak Trap, Force of Will, or Unmask, so I like to leave my Chant effects in just in case, which can also act as Time Walks against them and buy you more turns if necessary. Unless I see something really weird from their deck this is usually my plan:
-1 Plains
-1 Wipe Away/Krosan Grip
-1 something else you don’t care about (depending on what you’ve seen from them)
+1 Bayou
+1 Chain of Vapor
+1 Slaughter Pact (if they don’t have Iona this probably isn’t justified)

Playing and Sideboarding Against Lands.dec
This is a pretty good matchup in general, and outside of an absolute bomb draw by them you should defeat them game 1 without problem, as they can’t interact with you outside of Wasteland and Rishadan Port. If you’re playing the list above you have 4 basic lands main deck so this isn’t much of an issue. The Lands player will know they are a massive underdog to combo, and will likely have some combination of Mindbreak Trap and Chalice of the Void, and if they’re really desperate they could try to bring in Leyline of the Void too, but they probably don’t have enough slots to side out for that many additional cards. For this reason I’d advocate keeping in most Chant effects to hedge against Mindbreak Trap, and I also board in some bounce like this:
-1 Wipe Away/Krosan Grip
-2 Chrome Mox
+1 Bayou
+1 Chain of Vapor
+1 Hurkyl’s Recall

Rather than hoping to be able to tutor or draw for Ad Nauseam and the accompanying Angel’s Grace after sideboard against a lot of decks where life is an issue, you can simply use the mana and Storm instead to leverage the power of Doomsday. I highly recommend reading Brandon and Michael’s Doomsday primer in the link provided earlier. I feel that this hybrid strategy is currently the best way to pilot a Legacy Storm deck, given what we’ve been seeing from late 2009 into early 2010. You can expect to face Zoo and Merfolk and a myriad of other decks in each tournament you attend, so this approach allows you to have a consistent manabase and to be able to easily shift your plan of attack. Doomsday is an important and powerful piece of the Storm players’ repertoire that should not be overlooked, and works exceptionally well in the context of this deck.

Pimp my deck! ANT reloaded

I’m very glad to show you my latest Legacy deck: ANT Reloaded. This is the deck I’ll be, most likely, playing at Grand Prix Madrid. You can read about this deck in my previous article: Is ANT the best combo deck to play at GP Madrid?

ANT Reloaded by piZZero

Flash news and mini report

As you might have noticed I’m working on a more simple, easy to navigate, and intuitive template for the blog. This might cause you some problems, so let me apologize for the inconvenience. I think this template offers a lot more possibilities than any other template tested in the past. It’s just a matter of time till I master it and make it work in its pure splendor.

Need to redesign the header of the blog, but I’m not 100% sure how it should look like. If you have any suggestions please let me know!

Soon, I’ll be able to announce something very cool. It comes in the form of a new co-writer for the blog. Someone you might already know from some of his articles for MTG Salvation. Ok, ok, I stop giving tips now! He deserve a presentation post for himself, so I ain’t unveiling his name yet! Who do you think he is?

It’s only a month left till we hit Grand Prix Madrid, and there’s something that worries me a lot. No, it’s not the decklist I’ll play that I’m worried about, it’s actually what artists are going to be present at the event. Considering the type of event, Legacy (Eternal), I hope they bring someone important. Someone with a huge card pool, from alpha to latest expansions. I also hope, they don’t bring Mark Tedin, Terese Nielsen or Rob Alexander. Why would I say that if they’ve actually drawn cards from alpha to nowadays? Simply, coz I’ve met them many times already. WotC should make an effort to make other artists travel around. I’m talking about artists like Ron Spears or Pete Venters, to name a couple. I know it’s not gonna happen; it’s just some wet dream of mine.

Anyways, last Sunday I headed to Badalona (lawless city next to Barcelona -  They should actually release a new video game called GTA: Badalona) to play the 1st tournament of the 2010 Catalan Vintage League (LCV). Only 50 players showed up due to a Legacy Grand Prix Trial (GPT) being held at Black Lotus Shop in Barcelona (70 players).

I was planning to play a different deck than the one I used to win the mini tournament at La Màquina del Temps a week ago, but I lacked the time to change it, so I decided to give it another try.

Regular structure for a tournament like this, 6 swiss rounds followed by top8. Prizes were pretty cool, at least for the winner: 1 Beta Tundra + 1 Beta Scrubland. Thumbs up for Alfredo, the organizer!.

My performance went from poor to lame. I scored a 2-4 total. The deck worked well, but I had the feeling my opponents had the hands of their lives. You know, when round after round, you lose being unable to actually play your cards. Lost 2 rounds against Vault/Key with FoW backup. Another one, where my opponent, in game 3, opens with Jet + Duress (taking my FoW), Sapphire + Ancestral, Swamp + Black Lotus, cracking for BBB, and casting Null Rod + Dark Confidant. I go Island, play Sol Ring (and still had 2 dual lands + Tinker in hand), and his Confidant reveals Strip Mine turn 2, and Wasteland turn 3. GG.

I might have made some mistakes, wrong hand choices and mulligans. But I’ve never felt smashed like this in a tournament before. Maybe it’s really me, who’s getting rusty. I know I ain’t play-testing that much lately, but I’m still confidant about my skills and about my knowledge of the format. Who knows…

Now, I’m 100% focused again in Legacy. I don’t think I’ll be able to test much before the GP, but that’s a thing that doesn’t worry me much. I’ve been playing combo decks in Legacy for ages now and there isn’t much to be seen or to worry about at this point. The only thing that is starting to annoy me, is the growth on the amount of decks abusing Natural Order/Progenitus. Man, that 2 card combo is overpowered. In the Legacy context it might be even more powerful than what Tinker is in Vintage. It’s not restricted (people is playing 2-3 copies of Natural Order) and the creep you put in play is even better than any Tinker Robot that you might put into play. I still hope they ban Tarmogoyf soon. Hey! Do you remember the Biezcorp video? (It’s in spanish, but worth watching)

That’s all for today folks!

Is ANT the best combo deck to play at GP Madrid?

With the upcoming eternal event of the year, Legacy Grand Prix Madrid, many players are seeking the best deck to play at it. In the following article I’d like to analyze some possibilities for those of you who like to play combo decks.
First of all, we must understand what kind of tournament a Grand Prix is. A GP isn’t at all like any other eternal tournaments. Ok, there’s some big events around the world that gather from 100 to 400 players. That’s big, but nothing compared to what predictions for GP Madrid attendance. Spain is, with no doubts, the country that has the biggest tradition on eternal formats, both Legacy and Vintage. Spain hosts the biggest weekly/monthly leagues, so we can expect GP Madrid to be a tournament with an attendance between 1000 and 2000 players. I believe the attendance will actually be closer to 2K than 1K.

So, we better forget of playing 5, 6 or 7 rounds + top8, and start thinking of a 2 day event with a total of 15-16 rounds followed by a top8.

Knowing this, my question is very clear. Is ANT the best combo deck to play?

Read the rest of this entry »