The GP Madrid epic report! Part III

Chapter 3: The rise of the golems.

So it’s finally Sunday, our last day in Madrid, and we are heading again to the GP with brand new objectives. I still need to visit Mark Poole to get some stuff signed & altered, and I’m planning on conquering the Vintage side event that starts at 9 am.

So, before we move with the Vintage tournament, let’s get in the mood:

IF you are a STAXX (my ass) player please click play on the following youtube video. If you aren’t, move on to the next one!

So if you ain’t listening the previous video, then you deserve some real good shit! How about one of the coolest Justice videos?

The deck I’m playing at the tournament is a mix between the list JACO passed me the night before and the cards I brought to Madrid. There’s a thing I loved about his list: 3 main deck “fuck-your-golem” Ingot Chewer. He also had a couple of the new Jace there, but I wasn’t gonna pay the 240€ (120€/each) that the Asian_foil_cards were asking for. So in the end, this is what I played:

TP Golem my ass! by Jordi Amat

4 Force of Will
3 Mana Drain
3 Spell Pierce
2 Duress
3 Ingot Chewer
3 Repeal
1 Lighting Bolt
1 Fire/Ice
1 Ancestral Recall
1 Time Walk
1 Brainstorm
1 Mystical Tutor
1 Vampiric Tutor
1 Demonic Tutor
1 Fact or Fiction
1 Tinker
1 Sundering Titan
1 Gorilla Shaman
1 Sower of Temptation
1 Tezzeret the Seeker
1 Yawmoght’s Will
1 Time Vault
1 Voltaic Key
2 Sensei’s Divining Top
1 Black Lotus
1 Mox Sapphire
1 Mox Emerald
1 Mox Ruby
1 Mox Jet
1 Mox Pearl
1 Mana Crypt
1 Sol Ring
3 Polluted Delta
2 Flooded Strand
3 Volcanic Island
3 Underground Sea
2 Island
1 Snow-Covered Island
1 Swamp
1 Tolarian Academy

Sideboard:
3 Ravenous Trap
1 Extirpate
1 Darkblast
1 Sphinx of the Steel Wind
2 Pyroblast
1 Red Elemental Blast
1 Duress
1 Sower of Temptation
1 Greater Gargadon
1 Claws of Gix
2 Hurkyl’s Recall

I’m not 100% satisfied with the decklist tho. I’ll scan my new version of the deck and post it tomorrow or the day past. So, let’s move on with the rounds!

Round 1: Roger Subirana with UW Fish

Meh! First round and I get paired with a well known player from the LCV. I know him a bit and I know he’s playing UW fish usually.

I start controlling the first game thanks to my Lighting Bolt, that killed his Ninja of the deep hours. Later on, my Gorilla Shaman manages to eat a Null Rod and my Sower of Temptation controls another Ninja. Despite all the advantage I manage to obtain, i get totally mana flooded and I can’t get to stop his Jötun Grunt. He finds a Swords to Plowshares that exiles my Sower and returns his Ninja, and it’s GG.

Game 2 I open with Polluted and pass turn. He goes for Tundra + Sage of Epytir, and I get it REB’ed. It’s super important to stop 1st turn Sage if you don’t want him to go 2nd turn Ninja. I had Mana Drain up for turn 2 but he finds Wasteland for my Volcanic. Then I’m there with 1 Island, 2 Off Color Moxen and Sensei’s Divining Top. He plays Kataki, the war’s edge and his first Meddling Mage, naming Tinker. I find Sower of Temptation with my Top, and play it protected. With it, I control his Meddling Mage, but again, he has Swords to Plowshares. He’s beating my ass hard and I can’t find any answers on time.

0-2 | 0 points | 0 wins 2 losses

Round 2: Guillem Ragull with Drain Tendrils (?)

Meh! (again). Second round and I get paired with my ex-team mate Guillem. Guillem is right now one of the strongest players from the LCV. He’s playtesting a lot more than me and he knows the business quite well.

I have a strong control hand with Spell Pierce, Duress, Mana Drain, Ingot Chewer, 2 lands and Fact or Fiction. He opens the game with Tolarian Academy + Mox Emerald. I think for a while to see what my 1st movement should be. I decide that the best opening would be Fetchland for Underground Sea + Duress. He plays only 1 Brainstorm to avoid my play. But there he goes, he plays Brainstorm in response and hides Mana Drain + Gifts Ungiven (correct me if I’m wrong). I take Vampiric Tutor from his hand. Next turn he plays land and passes.

Obviously my Duress opening was the wrong choice. I should have played Ingot Chewer to his mox. Then on turn 2, he would have had 1 land, and his play would have been Vampiric, which would have got with Spell Pierce. Anyways, let’s keep moving.

I Try to play Ingot Chewer to his Mox and he casts Mana Drain I play Spell Pierce but he plays Force of Will. He draws his Gifts Unviven and with 5 mana he finds enough business spells to leave me out of the game.

Game 2 I mulligan to 6 and he mulligans to 5. There’s some Duress played by each of us. In the end, I manage to play an eot Fact or Fiction followed by a Tezzeret with protection.

Game 3 is kind of raw :( He mulligans to 5 again, plays Underground and pass turn. I begin with Land + Mox Sapphire + Sensei’s Divining Top with Spell Pierce in hand. He plays Island and pass turn. I find another Mox with Sensei’s Divining Top and on my turn I play another land + another Mox and cast Tinker, he tries to Mana Drain, but I Spell Pierce it. Sundering Titan hits the board and he scoops.

2-1 | 3 points | 2 wins 3 losses

Round 3: Bagus Bender with Bomberman

Bagus isn’t exactly what I’d call a “fast” player. He took his time on every single play of this round. To that let’s add the fact that he plays with Sensei’s Divining Top and we got the right formula to tie the round.

Game 1 I’m in control of the game, even though he’s got a Trinket Mage that is beating me down badly. I manage to kill his Trinket Mage when I’m down to 4 with my Lighting Bolt. He’s got Sensei’s Divining Top and Black Lotus in play. It shouldn’t take him long before he finds Auriok Salvagers. On my last chance to win the game, I cast Fact or Fiction that brings me Mystical and Vampiric Tutor. Both tutors works for me, as I’m killing him via Yawgmoth’s will the next turn. Well, there wasn’t any “next turn” for me as he finds the Auriok and goes off.

Game 2 is getting long and complicated. He’s played 2 Pithing Needle naming Time Vault and Voltaic Key (name Tezzeret next time… plzkkthx!). He’s beating me again with a Trinket Mage. When I’m down to 4 (again) they call “Time’s up” so I have to work some Magic! I dunno how I did it exactly but I remember being able to play Tezzeret, untap 2 artifacts and play Time Walk after a Yawgmoth’s Will. Then I attacked and GG.

1-1 | 4 points | 3 wins 4 losses

Round 4: Magin Calvo with Welder Staxx.

I can’t believe how I lost game 1. I opened with Island and pass turn. He went Workshop + Sphere of Resistance which I got with Spell Pierce. I play fetchland and pass turn with Mana Drain, Spell Pierce and Brainstorm. He plays a 2nd Workshop and starts with another Sphere of Resistance. I cast another Spell Pierce to which he attempts to pay the 2 extra with his other Workshop. I tell him that’s not possible. Anyways, he does nothing else, so I cast Brainstorm but I find no third land :( A third land would have been lovely as I got 1 Ingot Chewer in hand and the Mana Drain! On his third turn the fest starts to go on. Smokestack + Tangle Wire. I got the Smokestack with the Mana Drain. I can’t kill the Tangle with my Chewer coz I know there’s no land coming due to Brainstorm. So I have to get tapped and pass turn. He topdecks Strip Mine and I scoop :D

Game 2 I first turn kill him with Tolarian, Sol Ring, 2 Moxen, Voltaic Key and Tezzeret!

Game 3 is what I call “HELL”. He opens with Mountain + Goblin Welder. Then another Goblin Welder, and then ANOTHER Goblin Welder. I get to counter 1 Sphere of Resistance with Spell Pierce and manage to counter 2 more artifacts he plays. So, all he can do is beat me with his 3 welders… LAME! When he finally manages to resolve his artifacts, I start to get trapped due to his Tangle Wire and Smokestack. I cast Ingot Chewer targeting his Smokestack and he doesn’t put Sphere of resistance in response with Goblin Welder. Chewer resolves I pass turn and then he tries to rectify the play. I say “Dude, no”. Then on his upkeep he forgets to remove a counter from Tangle Wire and to tap anything. He draws a card and plays Mox Emerald. Then I call the judge because everything that happened in few secs there. I was hoping the judge would call that as a game loss due to him having extra information from the draw, being able to change what he tapped out of Tangle Wire. It was probably my only chance of winning there but the judge just went back few steps and he actually changed what he tapped with Tangle Wire. I call the judge again telling him that that wasn’t what he initially tapped after I told him that he missed his upkeep phase. The judge was again very permissive and he just got a warning. Anyways, I found Tinker out of nowhere and plays it for Sphinx of the Steel Wind. They call “Time’s up” and we ain’t given extra time for what happened before, so my Sphinx if missing a turn to just finish the game. LAME!

1-1 | 5 points | 4 wins 5 losses

Round 5: Michael Twoun with Aggro MUD.

On game 1 I have 2 Ingot Chewer in hand and 2 fetchlands. Open with first turn fetchland + Mox and he goes with Workshop + Mox + Golem. No problem! I go fetchland again, then crack for Volcanic and cast Chewer to his Golem. He’s so surprised of my main deck Chewer that he asks the judge if I’m really playing those maindeck. The judge actually performs a deckcheck on me and he finds out I’m right. He gives Michael a warning (only?) we keep going. No extra time given neither, even after being deckcheck! I manage to resolve my other Ingot Chewer kill a Karn, Silver Golem and my Chewer kills him.

Before starting game 2, I know I need to slow down a bit because there’s not a lot of time left. But, I can’t compete at all when he opens with first turn Golem again! I Force of Will his Golem, then I play Island, Mox Emerald and Sensei’s Divining Top. He plays a second Golem, I look with Top and there’s nothing worth in there. I play my second land with Mana Drain and Gifts Ungiven in hand. He plays nothing else in the game and swings me 4 times with the Golem for the Win. The last time he attacked we were already on the extra turns :(

1-1 | 6 points | 5 wins 6 losses

After round 5 I lost my interest on keep playing due to judges and my deck being unable to finish games fast.

I took some pictures of the vintage tournament. Here there’s the slideshow:

After the Vintage tournament there was still lot to do! I needed to get some cards re-signed and altered and I had to close the deal with Angelo for the Yawgmoth’s Will. We sit down with Menor and Angelo in a table and meanwhile I start a “Play Vintage with ante” event. I get only one victim whose promo Umezawa’s Jitte ended up in my binder :P Some pics of the games with ante:

So, I finally close the deal with Angelo. And get my brand new Yawgmoth’s Will altered by Ron Spencer and Terese Nielsen.

Now some pimp we had around with Angelo ;)

This “Will” will have a new owner pretty soon, right Miguel?

This Gorilla was once mine, but was included in the trade for the Yawgmoth’s Will.

I also have one of those Islands, but mine is double signed :P

My Islands! I got the altered one from Antonio, and then I got them re-signed ^^

Best Island EVER! Property of Comeback.

Now that I mention Francesco, aka Comeback, when he showed me his Ancestral Recall altered by Mark Poole, I felt the need to rush back to see Mr. Mark Poole and get my cards altered the same way! I didn’t have much time left as we were soon heading back home. 20€ were needed to convince a friendly guy in the queue to accept my Library + Ancestral. I also gave him 50€ extra (just in case) to give to Mr. Poole to get my alterations done. This is the result!

In the end the 50€ weren’t needed as he made it with markers instead of paint (as he originally did with Francesco’s Ancestral). I have to admit, it’s the best alteration idea I’ve seen on any Ancestral or Library of Alexandria. There’s LOTS of Ancestrals altered after GP Madrid, but like this, there’s only 2: Francesco’s and mine.

So, it’s about time to finish this EPIC report of this EPIC weekend in Madrid. I’m not gonna end it with the typical PROS and CONS because I’m so freaking satisfied with everything that I’ve done. Of course I could have done better in the tournaments, but in the end, Magic is just a game folks!

Part I of the GP Madrid Epic Report can be found here.
Part II of the GP Madrid Epic Report can be found here.

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